Back in 2017 the magnificent Rayna Anderson from Eidos Montreal and I did a talk about the importance of getting everybody on board with narrative ideas on your team.
We explain how writers and narrative designers can team up with artists and members of other departments to fully unite on their storytelling objectives, and make sure that they're working hand-in-hand to tell great game stories even when no words are spoken.
It was my first time speaking at GDC and learned a lot working with Rayna on this!
Storytelling is a Team Sport