I had the privilege last week to do a breakdown of one of my favorite examples of world building and visual narrative design in an Environment for Polygon.com last week!
https://www.polygon.com/2020/6/8/21272212/tower-of-terror-disney-world-building-environmental-storytelling-games
I talk about what I believe are the core fundamentals of good environment storytelling and then go into a breakdown of how Disney World's Tower of Terror masterfully builds a cohesive narrative arch while traveling through it's queue area up until the ride itself, where everything pays off.